Texas A&M University-Kingsville E-Sport Club at Texas A&M-Kingsville takes second place at South by Southwest (SXSW) Conference
Open main menu

E-Sport Club at Texas A&M-Kingsville takes second place at South by Southwest (SXSW) Conference

Posted on Wednesday, April 17, 2019

A&M-Kingsville student pictured gaming at SXSW.

The team was led by TAMUK E-Sports President and captain, Daniel “Dealer” Atkinson.

During Spring Break 2019, the Texas A&M University-Kingsville E-sports League of Legends team, known as TAMUK HOGGERS, represented the university at the annual South by Southwest (SXSW) Gaming Convention in Austin.

 

The team participated in the League of Legends (LOL) tournament where they won their first round match with a score of 29-11 in 25 minutes using a dive composition. The initial win secured a bye and another win with a score of 28-7 in only 18 minutes using a team-fight composition sent them to the finals. In the final best of 3 series, TAMUK HOGGERS lost to Texas A&M University-College Station 0-2, going 26-17 and 26-8 respectively, resulting a second place finish at the tournament.

 

This comes after a second place finish in the South 1 conference of the National League of Legends Collegiate League 2018-2019 regular season and the first E-sports playoffs appearance in the school’s history. Some LOL team members also participated in the SXSW Super Smash Bros Ultimate (SSBU) tournament at the convention and met Hungrybox, a professional SSBU player signed to team Liquid. The team was also able to spectate the Halo Championship Series Invitational professional matches and live broadcast.

 

The team was led by A&M-Kingsville E-Sports President and captain, Daniel “Dealer” Atkinson and consisted of members Charlie “Koobo Wallace, Dante “DMON” Montague, Martin “Al Denton” Wollenburg and Cailin “Kitten Ears” Wong. Dr. Daniel Burt, associate professor in the Department of Health and Kinesiology, serves as the faculty advisor.

 

Daniel Atkinson said gaming is a $135 billion dollar industry and has continued to grow into a large and competitive job market.

 

“E-sports are unique because it reaches students that may not be interested in traditional sports or social activities, and they can inspire involvement and school pride. Nationwide, universities are continuing to embrace E-sports and gaming, with over 70 varsity League of Legends programs in the 2018-19 school year, and dozens of gaming facilities and practice centers being built,” Atkinson said.

 

 

 

 

Category: General Univ

Marketing and Communications
 Email
 361-593-2014


News Archives